Old 2003/2004 LOW POLY MODELS. Still some of them look decent. Besides this is old school diffuse only texturing that is gone forever. I am not going to create anymore of these, ever. Fun times. You could modify mesh or UV mapping whenever you felt like without having to worry about some silly normal maps. Also it was a lot faster to finish character back then.
Additionally some classic 2d textures. All the final effect of character was mostly based on Photoshop work.