Why yes, I do lift

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This 3d graphic model was started somewhere in the era of Zbrush 3.5. Initially it was sci-fi but I changed the design somewhere along the way. It is around 20 milion polygons.  Entire model is basicly brush work except for fabric and bag high detail pattern that were done with noise. I didn’t bother creating any alpha maps. Not the most efficient way to be honest but it is a good practice.