The day I discovered the power of post-process color correction

piernik1 piernik2

Year 2009, rendered in 3delight (renderman) + Softimage XSI with no GI and no decent shaders. I think I used phong/blinn. Anyway, a ton of displacements. For example this is how the hats fuzz is achieved. Insane amount of polygons everywhere. Hat was done with old school box modeling. I learned the power of post effects in CGI with this render.