Dynamesh sculpture that is sitting comfortably at 14 million polygons. I was sculpting it little by little over a course of a year or so. It changed quite a few times. Downside of not having a concept and doing things on the run. During that time even my sculpting technique changed as I switched to different brushes. Rendered with best render in Zbrush with one of my many personal matcaps plus a little bit of curve editing in Photoshop.
Light background for a change.